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Goblins are split into two derivatives, civilized and wild. Whilst wild Goblins
are considers a plague on the world, the civilized have taken their kin’s
hearty strength and knack for survival to more humane levels, creating city’s
and religion. Although, the civilized are sometimes considered the better of the
two breeds, they can be just as evil and crafty.
Goblins are small humanoids said to consort with demonic creatures from other
realms. It is rumored that Goblin shamans are able to summon these demons. Their
twisted magic has warped areas in the Wild Lands of Alura so that few natural
plants or animals can live there.
Goblins usually stand between four and five feet tall. Known for their
distinctive red or green skin oft known having copper highlights, they have many
sharp, pointy little teeth, and small, sharp claws. They wear rough tunics and
braids dyed red with blood or colored to blend with their surroundings. Goblins
often carry the bones of powerful enemies they have defeated.
Wild Goblins guard the Wild Lands, living in tee-pee like dwellings. They keep
women and prisoners as slaves. No one has been known to escape the wild goblin
slave pens. These wild Goblin's swift, deadly raids are one of the greatest
fears of any unprotected border town. The goblins often capture strange beasts
and unleash them near settlements.
Though most kingdoms have had little trouble with goblins within their borders,
there have recently been rumors of more frequent attacks on isolated
settlements. Travelers claim to see large gatherings of wild goblins in the Wild
Lands of modern Alura.
The civilized goblins on the other hand, aren’t so menacing, preferring to
reside in their self-built cities, not usually allowing visitors. Although, all
Goblins are known as militaristic creatures, declaring war’s and fighting
amongst themselves, and they have become quite proficient at it and now are
highly regarding amongst warriors and feared on the battlefield for their
undying berserker-like blood-rage mentality.
The history of the two breeds of Goblin is a long and arduous story, however
interesting. Many do not know, and definitely do not remember the ancient times,
and do not realize that Goblins are manufactured creatures, not at all natural,
until allowed to live under their own rule. Ancient history dictates that the
origins of the Goblin race came from one of the first great war-mages, intent on
creating evil amongst the lands, which we now call Alura. Attempting to breed
his own army, he toyed with his captured victims, and changed the very fabric of
their souls with magic, attempting to find his most loyal but deadly underlings.
Many experiments he attempted, even cross pollinating the race fabrics, in order
to fulfill his desire for a great army. Thousands of man, dwarf, and elf died in
his trails, but he cared not. He lay in his castle, casting curse, after curse,
enchantment after enchantment in order to twist each of prisoners, into whatever
he desired. Stumbling across the combined product of the three; man; dwarf and
elf, he had found his the epitome of what he was trying to create. A leathery
skinned hardened warrior, who would obey his every word. The population of the
ancient world trembled at his new fighting unit, and no one dared stand against
his battalions. These times went on for an age, the war-mage conquering every
corner of every continent known to the then modern world. Cheating death,
centuries went passed under the war-mages rule, casting his own magic on himself
to prolong his life.
Unbeknown to the master-magician, and almost the entire of the world, toward the
end of the war-mages rule, a band of rogue warriors said to be from undiscovered
lands rose to challenge the wizard. By now of course the aged man, was reliant
on his goblin armies to fight, as he was not strong enough to curse or enchant
anything but himself.
The battle commenced. The warriors from other lands, fought for an eternity with
the goblin armies, who carried out the mages every word. Some say the battle
lasted a decade, with finally the warriors of the undiscovered lands gaining a
vast advantage. Approaching the fortress of the war-mage, the band of warriors,
hundreds strong, marched upon its surrounding land and the goblins fled into its
walls. The fortress, which would not appear to be bigger than a castle outpost
on the outside, was an immense labyrinth of passages leading under ground.
Upward however was the war-mages tower. The Leader of each of the units in the
band of warriors, around 10 men, walked the passages of the tower until they
reached the chamber of the incarcerated war-mage, unable to even to move from
his granite throne, only look upon his death as he was slain by the men. The war
was over. The magicks bound in the very foundations of the fortress expelled
toward the heavens, with a great explosion, leaving the fortress open, available
for ownership, although the foundations where the magic had come from was
riddled with a mass of goblins, leaderless and confused. With their creator
diminished to dust, they had no-ones command to follow.
This was the great split in which lead to the wild and civilized Goblin in
separate directions. A time after the battle that saw their master killed, some
goblins, decided to rise from their underworld city, and march. These were to be
the wild. Abrasive, dangerous but very stupid, and reckless, camping out in the
wild lands of now Alura ever since. The civilized Goblins, remained. They rose
also from the underground tunnels as the others did, but they did not march.
They remained, in the fortress of their master. For an age they lay waiting, for
what was not apparent, but only leaving the fortress to hunt. Finally after
countless years of just surviving, a leader arose amongst the ranks of the
goblin civilization, an intelligent goblin, Turank.
The new leader, Turank set about the task of creating a civilized world of the
Goblin, creating currency, shop’s, trade. Developing this new society, he had
created a new breed of Goblin… one that could not just survive but live,
amongst other races. That could pass through lands and instead of pillaging
towns, and cities, but instead camp there, and trade with locals. Turank, is now
hailed as the eternal leader of the Goblins, and in his place, after his death,
his children are now appointed Guardians of the fortress city he created, in
order to keep in place his ideals that allowed these new Goblins to be accepted.
And although, he never took the wild out of the goblin, he taught them control.
Once known as one of the most feared warriors of the land, they have regimented
armies, forged weapons, armor, military tactics, schools, trade, goblin-craft
and so much more. They were no longer the raving wild fighting creatures,
manufactured to follow orders, and this once militaristic race have now
diminished in not only physical appearance, but in their urge to fight, and are
now a race, that have learned how to sustain themselves… and to this day, the
goblin fortress is still occupied by goblins, somewhere in the realm of Alura,
however they have since built further cities, in order to prolong their kind,
and expand, just as men once did. From the day Turank died, the Goblin-race have
encountered so much more under the leadership of Turank‘s offspring, but that,
my friends is a different tale.
Discovered by Lore Master Asudai Mercenary
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