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Available Goblin Classes
Adventurer
Vigilante
Overseer
Master
Mercenary
Conjurer
Burglur
Shaman
Morpher
Explorer

Goblins are split into two derivatives, civilized and wild. Whilst wild Goblins are considers a plague on the world, the civilized have taken their kin’s hearty strength and knack for survival to more humane levels, creating city’s and religion. Although, the civilized are sometimes considered the better of the two breeds, they can be just as evil and crafty.

Goblins are small humanoids said to consort with demonic creatures from other realms. It is rumored that Goblin shamans are able to summon these demons. Their twisted magic has warped areas in the Wild Lands of Alura so that few natural plants or animals can live there.

Goblins usually stand between four and five feet tall. Known for their distinctive red or green skin oft known having copper highlights, they have many sharp, pointy little teeth, and small, sharp claws. They wear rough tunics and braids dyed red with blood or colored to blend with their surroundings. Goblins often carry the bones of powerful enemies they have defeated.

Wild Goblins guard the Wild Lands, living in tee-pee like dwellings. They keep women and prisoners as slaves. No one has been known to escape the wild goblin slave pens. These wild Goblin's swift, deadly raids are one of the greatest fears of any unprotected border town. The goblins often capture strange beasts and unleash them near settlements.

Though most kingdoms have had little trouble with goblins within their borders, there have recently been rumors of more frequent attacks on isolated settlements. Travelers claim to see large gatherings of wild goblins in the Wild Lands of modern Alura.

The civilized goblins on the other hand, aren’t so menacing, preferring to reside in their self-built cities, not usually allowing visitors. Although, all Goblins are known as militaristic creatures, declaring war’s and fighting amongst themselves, and they have become quite proficient at it and now are highly regarding amongst warriors and feared on the battlefield for their undying berserker-like blood-rage mentality.

The history of the two breeds of Goblin is a long and arduous story, however interesting. Many do not know, and definitely do not remember the ancient times, and do not realize that Goblins are manufactured creatures, not at all natural, until allowed to live under their own rule. Ancient history dictates that the origins of the Goblin race came from one of the first great war-mages, intent on creating evil amongst the lands, which we now call Alura. Attempting to breed his own army, he toyed with his captured victims, and changed the very fabric of their souls with magic, attempting to find his most loyal but deadly underlings.

Many experiments he attempted, even cross pollinating the race fabrics, in order to fulfill his desire for a great army. Thousands of man, dwarf, and elf died in his trails, but he cared not. He lay in his castle, casting curse, after curse, enchantment after enchantment in order to twist each of prisoners, into whatever he desired. Stumbling across the combined product of the three; man; dwarf and elf, he had found his the epitome of what he was trying to create. A leathery skinned hardened warrior, who would obey his every word. The population of the ancient world trembled at his new fighting unit, and no one dared stand against his battalions. These times went on for an age, the war-mage conquering every corner of every continent known to the then modern world. Cheating death, centuries went passed under the war-mages rule, casting his own magic on himself to prolong his life.

Unbeknown to the master-magician, and almost the entire of the world, toward the end of the war-mages rule, a band of rogue warriors said to be from undiscovered lands rose to challenge the wizard. By now of course the aged man, was reliant on his goblin armies to fight, as he was not strong enough to curse or enchant anything but himself.

The battle commenced. The warriors from other lands, fought for an eternity with the goblin armies, who carried out the mages every word. Some say the battle lasted a decade, with finally the warriors of the undiscovered lands gaining a vast advantage. Approaching the fortress of the war-mage, the band of warriors, hundreds strong, marched upon its surrounding land and the goblins fled into its walls. The fortress, which would not appear to be bigger than a castle outpost on the outside, was an immense labyrinth of passages leading under ground. Upward however was the war-mages tower. The Leader of each of the units in the band of warriors, around 10 men, walked the passages of the tower until they reached the chamber of the incarcerated war-mage, unable to even to move from his granite throne, only look upon his death as he was slain by the men. The war was over. The magicks bound in the very foundations of the fortress expelled toward the heavens, with a great explosion, leaving the fortress open, available for ownership, although the foundations where the magic had come from was riddled with a mass of goblins, leaderless and confused. With their creator diminished to dust, they had no-ones command to follow.

This was the great split in which lead to the wild and civilized Goblin in separate directions. A time after the battle that saw their master killed, some goblins, decided to rise from their underworld city, and march. These were to be the wild. Abrasive, dangerous but very stupid, and reckless, camping out in the wild lands of now Alura ever since. The civilized Goblins, remained. They rose also from the underground tunnels as the others did, but they did not march. They remained, in the fortress of their master. For an age they lay waiting, for what was not apparent, but only leaving the fortress to hunt. Finally after countless years of just surviving, a leader arose amongst the ranks of the goblin civilization, an intelligent goblin, Turank.

The new leader, Turank set about the task of creating a civilized world of the Goblin, creating currency, shop’s, trade. Developing this new society, he had created a new breed of Goblin… one that could not just survive but live, amongst other races. That could pass through lands and instead of pillaging towns, and cities, but instead camp there, and trade with locals. Turank, is now hailed as the eternal leader of the Goblins, and in his place, after his death, his children are now appointed Guardians of the fortress city he created, in order to keep in place his ideals that allowed these new Goblins to be accepted. And although, he never took the wild out of the goblin, he taught them control. Once known as one of the most feared warriors of the land, they have regimented armies, forged weapons, armor, military tactics, schools, trade, goblin-craft and so much more. They were no longer the raving wild fighting creatures, manufactured to follow orders, and this once militaristic race have now diminished in not only physical appearance, but in their urge to fight, and are now a race, that have learned how to sustain themselves… and to this day, the goblin fortress is still occupied by goblins, somewhere in the realm of Alura, however they have since built further cities, in order to prolong their kind, and expand, just as men once did. From the day Turank died, the Goblin-race have encountered so much more under the leadership of Turank‘s offspring, but that, my friends is a different tale.

Discovered by Lore Master Asudai Mercenary

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